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A Mundane Comedy is Dominic Kelleher's new book, which will be published in mid 2024. The introduction is available here and further extracts will appear on this site and on social media in the coming months.

The 52:52:52 project, launching on this site and on social media in mid 2024, will help you address 52 issues with 52 responses over 52 weeks.

This site addresses what's changing, at the personal, organisational and societal levels. You'll learn about key changes across more than 150 elements of life, from ageing and time, through nature and animals, to kindness and love...and much more besides, which will help you better prepare for related change in your own life.

What's Changing? - Design

Design

 

Please see below selected recent design-related change.

 

See also:

 

May 2023

  • With office occupancy hovering at 50% of pre-pandemic levels, some companies are redesigning their offices for the hybrid age - spaces where employees can come together and collaborate, but also engage in distraction-free deep work, according to Time. Some new offices are more like a mix between an office and a social club, with cosy couches, conference rooms and rotating pop-up art exhibits.

 

December 2022

 

July 2022

 

May 2022

  • The Eames Institute of Infinite Curiosity launched. The US-based educational nonprofit features a collection of thousands of prototypes and models left by the mid 20th-century design power couple Ray and Charles Eames. It’s all accessible virtually for now, but plans on opening as a museum in the future.

 

November 2021

  • The RSA asked what cities might look like if they were designed with mental wellbeing, equity, and restoration at their core. Many cities around the world are built on models that haven’t kept pace with growing urban populations and the imperative to halt damage to the climate - which means millions living high-cost, high-stress lives in polluted, overcrowded surroundings. An RSA panel explored the principles and practice of designing and running cities with mental health at the forefront, examining such questions as: How do our surroundings affect us? What role can citizen participation play in developing inclusive urban environments? And what will it take in practice for our cities to enable healthy, happy, more equitable lives for everyone?

 

May 2021

 

December 2020

  • Quartz argued that 2020 was the design and architecture world’s once-in-a-lifetime opportunity to step up and show that design is not just about aesthetics, but about solving problems efficiently and thoroughly and that many of 2020's problems were indeed addressed by the design community at dizzying speed

 

November 2020

  • At a time when satellite-powered navigation apps on our phones can tell us exactly where to get on, transfer, and get off public transport maps still play an important part. They’re not just functional guides - they can become instant icons of a metropolis, akin to the weight of a seal or a flag, depicting a city’s breadth, vitality, and local character, at a glance, according to Quartz.

 

October 2020

 

April 2020

  • The UN partnered with WHO to launch the Global Call Out To Creatives: an open competition for creatives, to design work that conveys essential information about COVID-19. Entrants are encouraged to interpret the UN’s basic guidelines and messages - around symptoms, social distancing, personal hygiene and more - in a visually engaging way. The initiative is also urging designers to make their work particularly relevant to specific cultures and communities around the world, to make the guidelines especially compelling to those groups. The organisations are shortlisting submissions on a rolling basis, and ensuring they all contain accurate information before disseminating them publicly. Brands are also participating and lending their media space to give visibility to the creative works.

 

March 2020

 

December 2018

 

November 2018

  • Most people know examples of bad product and service design: the USB plug (always lucky on the third try). The experience of rushing to make your connecting flight at many airports etc. However, wee also all know iconic designs, such as the Swiss Army Knife, the humble Google home page, or the Disneyland visitor experience. All of these are constant reminders of the way strong design can be at the heart of both disruptive and sustained commercial success in physical, service, and digital settings. McKinsey studied the best design performers increase their revenues and shareholder returns at nearly twice the rate of their industry counterparts.
  • Two almost-simultaneous trends - the rise of millennials and the rise of Asia - have given new direction to the fashion world. Quartz distilled that world down to a "master list" of experts you can consult when wanting to stay on top of the latest developments. From Instagram influencers to Wall Street analysts, a tool kit will make sure you remain current on what’s au courant, according to Quartz.
  • Further reading:
 

 

October 2018

 

September 2018

  • Billed as a set of tools for innovation, design thinking has been enthusiastically and, to some extent, uncritically adopted by firms and universities alike as an approach for the development of innovative solutions to complex problems.  But scepticism about design thinking has now begun to seep out onto the pages of business magazines and educational publications, according to the Harvard Business Review.
  • For HBR, the main problem is that design thinking is, at its core, a strategy to preserve and defend the status-quo and privileges the designers above the people they serve, and in doing so limits participation in the design process. In doing so, it limits the scope for truly innovative ideas, and makes it hard to solve challenges that are characterised by a high degree of uncertainty, like climate change, where doing things the way we always have done them is a sure recipe for disaster.

 

August 2018

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