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A Mundane Comedy is Dominic Kelleher's new book, which will be published in mid 2024. The introduction is available here and further extracts will appear on this site and on social media in the coming months.

The 52:52:52 project, launching on this site and on social media in mid 2024, will help you address 52 issues with 52 responses over 52 weeks.

This site addresses what's changing, at the personal, organisational and societal levels. You'll learn about key changes across more than 150 elements of life, from ageing and time, through nature and animals, to kindness and love...and much more besides, which will help you better prepare for related change in your own life.

What's Changing? - Metaverse

Metaverse

 

Please see below recent metaverse-related change.

 

See also:

 

January 2024

  • In 2022, the world learned the word for what you get when the lines between the real world and the internet blur: the metaverse. By 2023, a lot of people were even able to wrap their heads around the concept, but as 2024 got underway, the metaverse economy as it has been imagined hadn’t taken off, warned Quartz. There are too many questions - what does policy and governance look like, how will children be protected, how much is a virtual shoe really worth, and so on - and not enough answers. Experts are split down the middle on whether or not a fully immersive virtual world is even possible.

 

December 2023

  • The metaverse hasn’t yet fully taken off. There are too many questions - what does policy and governance look like, how will children be protected, how much is a virtual product really worth, and so on - and not enough answers. Getting those answers will take time and money. Experts remained split down the middle on whether or not a fully-immersive virtual world is even possible.

 

August 2023

 

July 2023

  • CB Insights asked: remember when metaverse hype was everywhere and concluded that it seems like the moment has passed. Apple, Apple avoided using the "M word entirely" when introducing its new mixed-reality Vision Pro headset and funding to the metaverse/virtual space market dropped off in a big way. CB Insights analysed the metaverse's market’s traction (or lack thereof).

 

February 2023

 

December 2022

 

November 2022

 

October 2022

  • Major global powers see the metaverse as the next strategic battleground to shape the rules of a new technological domain. Major technology platforms are betting big on its economic opportunities, and cities such as Dubai, Shanghai and Seoul are unveiling metaverse development plans. To make sense of this immensely complex ecosystem, it's worth understanding the metaverse as a space subject to competing ideals and political pressures and fragmentation. Internet scholars Kieron O’Hara and Wendy Hall discerned that at least four internets have emerged: the Silicon Valley open internet, the highly regulated European “bourgeois” internet, the Chinese authoritarian internet, and the US commercial internet. The WEF believes we can therefore equally envision a future of at least four metaverses, namely the open metaverse, the civil European metaverse, the authoritarian Chinese metaverse, and the commercial US metaverse.

 

September 2022

 

August 2022

 

June 2022

 

May 2022

 

April 2022

  • The metaverse could represent a US$1tn market by 2030, according to CB Insights. which sees the metaverse as a vision, not a specific technology, and as comprised of six key layers:
    • Infrastructure (chips & processors, cloud infrastructure, etc.)
    • Access/interface (haptics, headsets, smart glasses, etc.)
    • Virtualisation tools (3D design engines, avatar development, etc.)
    • Virtual worlds (centralised & decentralised)
    • Economic infrastructure (payments, crypto wallets, NFT marketplaces, etc.)
    • Experiences (gaming, virtual real estate/concerts, etc.)
    • CB Insights also provided  a market map to see the vendors and technologies bringing the metaverse to life.
  • A team is training young people “to code the next generation of the Internet”, with a broader aim of accelerating progress on the SDGs – the 17 key goals adopted by the UN for 2030. Starting with VR technology training, the programme educates and upskills participants from a low-income background to help them escape cycles of poverty. Immersive VR experiences can be designed with “no-code programming”, using a visual interface that is more accessible for new learners.
  • EY argued that, unconstrained from the physical limits of time and space, the metaverse presents transformational new opportunities across industries beyond gaming. Similar to the mobile internet era, the immersive era will demand a radical shift in companies’ approach to customer engagement, branding, product development, innovation and ultimately their entire business model. Already many are experimenting: leveraging existing gaming platforms to build virtual social spaces, selling virtual items like clothing or shoes for avatars, creating digital twins of factories to optimize operations, and even conducting interviews and onboarding new employees.
  • An EY analyst argued that, in the past, when society lived predominantly in the physical world, access to absolute scarcities that are tangible in nature like oil and land was the key to competitive advantage. The significance of the metaverse is that scarcities will increasingly be intangible, like trust and individuals’ attention. Ultimately, the eternal formula of success for businesses will remain: i.e. the ability to create products and services that offer value to customers.    
  • Imagine a world where you could have a beachside conversation with your colleagues, take meeting notes while floating around a space station, or teleport from your office, all without taking a step outside your front door. Feeling under pressure with too many meetings scheduled ? Then why not send your AI-enabled digital twin instead to take the load off your shoulders? For HBR These examples offer a glimpse into the future vision of work promised by “the metaverse,” a term coined by Neal Stephenson in 1992 to describe a future world of virtual reality. The metaverse is generally regarded as a network of 3D virtual worlds where people can interact, do business, and forge social connections through their avatars, essentially a virtual reality version of today’s internet.
  • New World Same Humans argued that the most compelling version of the metaverse may be the kind Augmented Reality (AR) players are building, one in which digital objects are projected across our view of the physical environment. Enter a drinks party and see the names of each person floating above their head. Run with your life-sized AR trainer. Walk down the high street and experience (or get spammed by) a hundred and more promotional messages.
  • Compute-heavy metaverse commerce raises climate concerns, warned EY. yet substitution, digital twins and immersive experiences could bring sustainability benefits. While environmental sustainability is critically important, so is social sustainability and the creation of an accessible, inclusive and equitable metaverse.
  • A metaverse startup called Somnium Space announced plans to offer users a ‘live forever’ mode. The service would collect massive amounts of data on a participating user, including their conversations, gestures, and travels inside the Somnium world. It would then create an AI-fuelled avatar of that user, intended to be a mirror image of the real person.
  • poll of 7,500 office workers conducted for Lenovo in November 2021 found that 44% would rather work in the metaverse than return to HQ, but a similar percentage didn’t believe that their employers would have the expertise to enable this once it became possible, while 59% reported that their firms already weren’t investing enough in IT advances that could improve their productivity. Bill Gates has predicted that most business meetings will be held in the metaverse by 2024, with workers wearing VR headsets and interacting as avatars, but many are still sceptical.

 

March 2022

  • Media company VICE launched an HQ in the metaverse. The new headquarters inside virtual world Decentraland were designed by Danish architecture studio BIG. VICE said it would serve as the company’s ‘virtual innovation lab’.
  • A Japanese startup is working on technology that will allows users to ‘feel pain in the metaverse’. H2L Technologies is working on a wristband that will deliver ‘small electric shocks’ at appropriate moments. The result, said CEO Emi Tamaki, will be virtual worlds that feel more real and are more immersive.

 

February 2022

  • The next version of the internet may be a far more immersive virtual experience. The concept of the “metaverse” has received renewed attention, though many of its basic elements - like virtual and augmented reality, or cryptocurrency transactions - have been under construction for decades. By essentially making the internet a virtual twin of the physical world, this digital do-over could enable novel ways of working, buying things, learning, and socializing. No single company will own or dominate the metaverse, and the race is on to stake out territory within it, according to the World Economic Forum.
  • The Free Republic of Liberland had all the trappings of nationhood when it launched in 2015. Founded by libertarian Czech politician Vít Jedlička, the micronation located on three square miles of no man’s land between Croatia and Serbia, had its own flag, a coat of arms, a national anthem, and a digital currency called a Liberland merit. In 2022, Liberland unveiled its most significant proposal yet. Working with Patrik Schumacher of Zaha Hadid Architects, Jedlička portrayed the country as a futuristic crypto paradise through a fully realised city in the metaverse

 

 

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